This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.Did you grow up playing car racing games like Need For Speed and Gran Turismo? Do you want to learn how to build car racing games in Unity using C# code? Growing up, racing games always fascinated me. I was intrigued by how the in-game physics was so realistic and how they simulated driving in the game so accurately. Now, I make games professionally for a living and have a deep understanding of what goes into making all types of games, including car racing games.This course is meant to teach you how to build a full racing game in Unity, even if you are a beginner or have never used Unity before. By the end of this course, you will have a full car racing game and you built in Unity from the ground up. We will add 5 playable cars to the game, each of which will have their own visuals, speed, acceleration, and handling.As we build this course, you are going to gain a wealth of knowledge in the different areas of the Unity game engine. Some of the core game development techniques this course will teach you are:Working with Unity's Physics system and understanding how to use components like Wheel Colliders and Rigidbodies to simulate vehicle movement and interaction with the environment.Using C# logic to get enemy AI cars driving around the track and competing against the player in races.Utilizing Unity's UI system to build mini-maps and other racing heads up displays such as MPH and car stats.Writing reusable code that can be applied to several different sections of the game. Object-oriented C# scripting techniques for writing clean, reusable code.Assemble AAA quality racing environments hands-on as we build levels using Unity game assets.Learn about the different UI components and how they can be used together to build in-game menus and select
What you'll learn
Understand and apply Unity's physics system for vehicle movement
Utilize C# for programming AI opponents
Create user interface elements like mini-maps and stats displays
Develop reusable and organized code using object-oriented programming techniques
Assemble racing environments with Unity game assets