Building the Core Mechanics of a Pinball Game in UE

Coursera MOOC / Non-credit USD 49
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Building the Core Mechanics of a Pinball Game in UE

About this course

Build a fully playable Pinball game in Unreal Engine using Blueprint visual scripting while developing practical game mechanics, interactive systems, and polished user interfaces. Through four hands-on modules, you'll progress from setting up a pinball project and implementing physics-based ball behavior to creating bumpers, flippers, plungers, scoring systems, and responsive player controls. You'll also develop dynamic score displays, player statistics, end-game conditions, high score tracking, and a professional main menu with optimized UI performance. Along the way, you'll apply Blueprint scripting to construct reusable gameplay logic, manage game state, integrate collision-based interactions, and refine the overall player experience. This course is designed for learners who want practical experience building interactive gameplay systems in Unreal Engine through project-based learning. By completing a complete pinball game, you'll strengthen your understanding of Blueprint logic, physics interactions, user interface development, gameplay flow, and performance optimization. If you're looking to develop hands-on Unreal Engine skills by creating an engaging arcade-style game from start to finish, this course provides a structured approach that emphasizes both technical implementation and gameplay design.

What you'll learn

  • understanding of Blueprint scripting
  • ability to implement physics-based interactions
  • skills in designing user interfaces
  • experience with creating game state management
  • knowledge of gameplay flow and scoring systems

Course objectives

  • build a complete pinball game
  • develop interactive gameplay systems
  • optimize user interface performance
  • manage game state and player statistics

Skills you'll gain

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