This course is the third course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C++ and Unreal knowledge by exploring more C++ and Unreal topics. Module 1: Learn how abstraction helps us develop good software and design and implement console app classes Module 2: Explore how functions really work "under the covers" Module 3: Design and implement Unreal classes and include them in a game. Discover how strings work in both C++ and in an Unreal HUD Module4: Expand your understanding of pointers and add sound effects to an Unreal game
What you'll learn
understand and apply abstraction in software development
design and implement console app classes
explore the internal mechanics of functions
create and include Unreal classes in games
handle strings in C++ and Unreal HUD
expand knowledge of pointers
add sound effects to an Unreal game
Course objectives
develop advanced C++ programming skills
gain practical experience with Unreal Engine for game development
create functional game features using C++ and Unreal