The course is designed to guide you through the fundamental features of this 3D sculpting software.I am covering key topics like sculpting, manual and auto-retopology, UV mapping, baking texturing, and rendering. The tutorial also bridges the workflow between 3D Coat and Blender, showing how to set up scenes and create camera animations for professional-quality presentations.The course is made of small-length videos 1-3 minutes per tool. It makes it convenient to navigate and study.Long processes are recorded in timelapses with narration.The 3D Coat sculpt and Blender scene are included in the Project Files.CHAPTERS:01 - Interface BasicsLearn to navigate the 3D Coat interface, customize the workspace, and use essential tools and shortcuts to work efficiently.02 - SculptingExplore voxel and surface sculpting techniques, working with brushes, stencils, and symmetry to create detailed models.03 - Manual RetopologyMaster manual retopology by creating clean edge loops and topology for an optimized model.04 - Creating UVsDiscover how to mark seams, unwrap models, and optimize UV layouts for clean and distortion-free texturing.05 - Baking and TexturingLearn to bake textures and apply PBR materials using smart materials and layers for realistic, detailed surfaces.06 - Blender Scene Set UpSet up a scene in Blender, import models from 3D Coat, apply materials, and adjust lighting and camera for final rendering.07 - Auto-Retopology and TexturingAutomatically generate clean topology with 3D Coat’s auto-retopology tools, apply textures, and create smooth camera animations in Blender for dynamic presentations.If you are interested in my background I have a whole channel dedicated to 3D Coat f
What you'll learn
navigate the 3D Coat interface
perform voxel and surface sculpting
execute manual and auto-retopology
create and optimize UV layouts
bake textures and apply materials
set up scenes and animated presentations in Blender
Course objectives
to familiarize students with 3D Coat's interface and tools
to teach efficient sculpting techniques
to cover texturing and rendering workflow using Blender