Note: though much of the course was recorded with an older version of Unity, the final project has been updated to use Unity 2019.Though there are minor differences in the UI, you should be able to complete the course using Unity 2019.We have created several advanced features to make this the most complete course on designing a Match-Three course in Unity:re-skinning your game using your own Spriteschecking for the deadlock condition (no more available moves)shuffling the Board pieces (instead of deleting them and re-filling the Board)building a one-, two-, or three-star score metercreating new level objectives (scored, timed, and collected) This course now weighs in at a 16+ hour marathon in game development. Save weeks of work on building your own match three game. Join the ever growing ranks of our class and see what you can build today!In this course, we will:start with a blank Unity project and flesh out a fully working game levellearn some fundamental techniques for creating your own tile-based match-three puzzle gamefollow several C# scripts line-by-line and learn how to organize our scripts logically and cleanlyWhat is covered:Setup our project settings and environmentCreate a Board class to store our tiles and game piecesCreate an auto-centered orthographic cameraMake a GamePiece class that can move with interpolationSetup the tiles to receive mouse inputSearch for matches in a two-dimensional arrayHandle recursive calls to clear and refill our Board Add sound effects to game eventsApply particle effects to add s
What you'll learn
create a match-three puzzle game
set up a Unity project
use C# scripting for game development
implement game mechanics like detecting matches and shuffling pieces
add sound and particle effects to enhance gameplay
Course objectives
develop a fully functional game level
learn and apply fundamental techniques in game design