Model & Render Iron Man HeartBreaker with 3ds Max & V-Ray

Udemy MOOC / Non-credit USD 49.99
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Model & Render Iron Man HeartBreaker with 3ds Max & V-Ray

About this course

This is a project based course. In this course you'll learn how to model hard surface models, rendering , lighting , and material assignment. In our project, we'll model Iron Man HeartBreaker armor using 3ds Max 2020 and V-Ray Next. We'll start by blocking the overall surface, adding the details ,  and bonus lectures including lighting and making materials using V-Ray 6. This course needs a user who is familiar with 3ds Max modeling tools , Editable Poly, Lighting , Rendering and materials Using V-Ray 6.We'll start first by introducing the Editable Poly tools that we'll use, then add them to a Toolbar to help us access them.Then we use the Edge Duplication method in Editable Poly to block the different parts of the model, then work our way to add the finer details using modifiers like Symmetry and TurboSmooth modifiers and add support Edges to the model to make sharp edges with TurboSmooth.After creating the different parts of the Armor, we will assemble them together. Then we will make a lighting setup using V-RayLights and a High Dynamic Range Image map.Then divide the Armor into different parts to assign the right materials on them.And finally adjust the Materials' properties to give the look and feel of paint, gold, metal , and self-illuminated materials.

What you'll learn

  • model hard surface objects
  • render with V-Ray
  • set up lighting using V-RayLights and HDRI
  • assign materials for a realistic appearance
  • use Editable Poly tools
  • apply modifiers like Symmetry and TurboSmooth

Skills you'll gain

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