The Ultimate Unity Coloring & Painting Course

Udemy Certificate USD 49.99
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The Ultimate Unity Coloring & Painting Course

About this course

Colors play a huge role in games, and more broadly, in real life.Many games revolve around the painting / coloring mechanic.Do you want to create a wonderful game where your players can color your creations, or even color the world they are in ?Then look no further, this Course is for You !In this course, we will explore 5 different techniques you can use to create a coloring game, in Unity.Each one of these techniques will see its difficulty level increase.As the level of difficulty rises for each of these techniques, so too does the vast expansion of possibilities they offer.We will first Start with the most basic one, which is coloring a sprite. We will manage the player input to detect any image and color it with the color of your choice.In that section, we will get to learn about 2D Raycasts, the Input class, and our sprites sorting order.In the Second Section, we will experiment with “Line Renderers”. This is a built-in component that allows you to draw, well, lines…But we will hack it so that it feels like a paint brush! You will learn how you can apply textures, play with its colored gradient and optimize its performance.This will be an additional arrow to your quiver.The Third Technique will allow you to create infinite worlds if you get it right ! You will learn how to create procedural meshes, texture them using the uvs, and optimize them.This is a coloring course, so I’ll show you some nice tricks to use them as a paint brush. But you can totally create 3D objects with this technique, go one step further and create infinite procedural terrains. How amazing is that ?Additionally, you will learn how to mask or restraint your drawing to a plane using the Stencil Buffer. That’s a technique that I explain in more details in another course, and you get it for free here.<

What you'll learn

  • understand 2D Raycasts and player input management
  • create painting effects using Line Renderers
  • develop procedural meshes and textures
  • implement the Stencil Buffer for drawing precision

Skills you'll gain

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