Tower Defense Game Development – Unity 6 & Blender

Coursera MOOC / Non-credit USD 49
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Tower Defense Game Development – Unity 6 & Blender

About this course

This specialization features Coursera Coach! Learn interactively with real-time conversations that test your knowledge and deepen your understanding. Embark on a journey to create a Tower Defense game using Unity 6 and Blender. Start by exploring core game mechanics, including enemy pathfinding, turret placement, and AI-driven targeting. You'll learn to set up pathfinding in Unity, build custom turrets, and design a robust user interface. With Blender, you'll create modular turret models, materials, and environmental assets for the game world. As you advance, you'll build complex turret placement mechanics, enhance the UI for upgrades, and integrate AI for enemy targeting. The course also covers destructible enemies, customizing them with scriptable objects, and using Blender for procedural materials and game-ready asset creation. Ideal for aspiring game developers with experience in Unity or 3D modeling, this specialization is perfect for those looking to deepen their game design, Unity development, and Blender asset creation skills. Beginners can also benefit, though some familiarity with Unity and basic modeling will be helpful. By the end, you'll be able to design and develop a Tower Defense game with custom mechanics, AI, modular assets, and optimize it for Unity.

What you'll learn

  • implement enemy pathfinding in Unity
  • design and integrate turret mechanics
  • create modular assets with Blender
  • develop a user interface for game upgrades
  • apply AI for enemy targeting
  • produce game-ready environmental models

Course objectives

  • to teach game development principles using Unity and Blender
  • to guide students in designing custom game mechanics

Skills you'll gain

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