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Unity ARPG项目实战:从0到上架Steam
Unity ARPG项目实战:从0到上架Steam
Udemy
MOOC / Non-credit
USD 109.99
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About this course
本课程将从0开始制作一个动作游戏,我会将制作过程的每个阶段分享给您,主要包含功能实现阶段、关卡编辑阶段、优化阶段、上线阶段,请做好准备,课程将会非常长,主要讲解:角色控制系统:包含待机、移动、跳跃、冲刺、普攻连招、蓄力攻击、释放技能、格挡防御、攻击弹反、受击、击飞、死亡等;镜头控制系统:包含镜头跟随、目标切换、技能特殊运镜、以及一些增强打击感的后处理效果等;战斗系统:包含技能位移配置、伤害检测与判定、格挡判定、特效配置、顿帧配置、技能镜头通知、AI攻击决策、AI防御决策、AI躲闪决策、AI抢攻决策、AI踱步、AI追逐、AI巡逻等;对话AI:主要根据主角的一些特性或者不同的阶段,触发不同的对话,根据主角提供的选项做出相应的交互等;背包系统:主要提供各类道具的展示、使用、丢弃、整理、位置交换等相关功能;装备系统:玩家可为不同的部位穿戴不同的装备,从而提高自己的实力,继续对抗挑战不同的BOSS;锻造系统:玩家可根据获得的图纸,进行锻造不同的装备;洗练系统:玩家可对装备进行洗练,从而获得品质更高的词条;商店系统:游戏内提供各种各样的商店,比如杂货铺、铁匠铺、药店、神秘商人等,玩家在历险的过程中,可跟这些NPC进行交互购买东西;存档系统:主要存储玩家实时的游戏数据、以及关卡进度;
What you'll learn
character control systems
camera control systems
combat mechanics
dialogue AI
inventory systems
equipment management
crafting systems
store systems
save systems
Course objectives
develop an action RPG game
understand game mechanics and design
implement AI for dynamic interactions
Skills you'll gain
inventory management
game development
unity
game design
ai design
game mechanics
combat systems
dialogue systems
rpg
action game
character control
Steam release
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