Unity DOTS Fundamentals teaches you how to use the technologies powering the future of Unity development, the Unity Data Oriented Tech Stack.In this course we make a full game using the the Entity Component System (ECS) and Unity DOTS Physics, we'll go over every line of code and learn how to use these future technologies TODAY!Geared towards intermediate Unity developers will little to no experience with Unity ECS SIX Hours of contentLearn how to make the most of modern day multi core processors on desktop and mobileGet ahead of the pack and learn ECS before everyone elseBecause of the preview nature of some of these packages. you can expect bonus videos going over changes when we hurdle towards ECS 1.0.
What you'll learn
understand the principles of the Entity Component System (ECS)
create a full game using Unity DOTS Physics
efficiently utilize multi-core processors for game performance improvements