Unity Shader Programming: Create & Optimize

Coursera MOOC / Non-credit USD 49
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Unity Shader Programming: Create & Optimize

About this course

By the end of this course, learners will be able to design custom shaders, implement realistic lighting models, optimize performance, and apply advanced screen effects in Unity. They will master vertex and fragment shaders, create water, glass, and holographic effects, and build advanced shaders such as fur and heat maps. This comprehensive course takes you from shader fundamentals to advanced rendering, guiding you through essential shader properties, variables, and texture applications. You will explore Unity’s built-in lighting models, implement custom shading such as Phong and Blinn-Phong, and integrate global illumination with reflection and light probes for realism. Through hands-on projects, you will animate vertices, simulate snow and explosions, and craft dynamic screen-space effects including film grain, blend modes, and night vision. What makes this course unique is its structured balance of theory and practice, combining shader optimization with advanced creative effects. Whether you are building games, simulations, or immersive experiences, this course equips you with the technical depth and creative control to push Unity’s graphics capabilities further.

What you'll learn

  • design custom shaders
  • implement lighting models
  • optimize shader performance
  • create water and glass effects
  • develop advanced shaders like fur and heat maps

Course objectives

  • master vertex and fragment shaders
  • integrate global illumination with reflection
  • apply advanced screen effects
  • execute dynamic animations for game environments

Skills you'll gain

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