Unreal Engine 5 - Open World Landscapes

Udemy MOOC / Non-credit USD 89.99
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Unreal Engine 5 - Open World Landscapes

About this course

In this game design course, you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOU can build open world environments like seen in "Legend of Zelda:  Breath of the Wild."  Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!This course contains over 50 fun-to-follow video lessons!  You'll learn how to:Setup a project in the Unreal EngineGrab (free) asset packs from the integrated "Fab" tab in Unreal and use them in our projectCreate a new landscapeImport existing (real world!) landscapesWork on modifying existing landscapesSculpt mountains, valleys, plateaus, and cavesApply and work with landscape materialsPaint landscape surfaces with mud, grass, rock, or snow texturesPopulate a landscape with grass, flower, bush, or tree foliagePopulate a landscape with road, fence, and mesh splinesUse numerous Sculpting and Foliage tools within UnrealIlluminate our landscapes with dynamic lightingAdd fog & God raysStream sections of your open world in and outOptimize the performance of our open worldAnd more!With the knowledge gained in these video lessons, you'll have the necessary skills to start building your OWN open world environments!

What you'll learn

  • Set up a project in Unreal Engine
  • Import and modify landscapes
  • Sculpt various terrain features like mountains and valleys
  • Apply landscape materials and textures
  • Use foliage tools to populate environments
  • Implement dynamic lighting and weather effects
  • Stream sections of your open world
  • Optimize the performance of created landscapes

Skills you'll gain

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