In Data Structures for Designers Using Python, you’ll delve into the critical concepts of data structures and object-oriented programming, tailored specifically for design and visual content creation applications. You’ll be introduced to object-oriented programming principles in Python, enabling you to model real-world scenarios and design problems using objects and classes. You will use the Processing platform to draw lines, rectangles, ellipses, and more through the program’s Python mode. Learn about vector math and how it can be manipulated to store, organize, and manage data efficiently in creative projects. These approaches to Python allow you to gain a deeper understanding of the programming language while enhancing your ability to conceptualize and implement sophisticated design solutions. This is the second course in a three-part series, Programming for Designers, aimed at equipping designers, including those in architecture, graphic design, industrial design, game design, and visual artists, with essential computational design skills.
What you'll learn
understanding of data structures
basic knowledge of object-oriented programming in Python
ability to model design problems using programming concepts
skills in vector math for data manipulation
Course objectives
to teach essential programming principles relevant to design
to enable students to apply programming in creative contexts
to improve problem-solving skills through computational methods