In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping (such as Wizard of Oz Prototyping) and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help you get design ideas. How to make paper prototypes and low-fidelity mock-ups that are interactive -- and how to use these designs to get feedback from other stakeholders like your teammates, clients, and users. Armed with these design-thinking strategies, you’ll be able to do more creative human-centered design in any domain. This is the first course offered in the interaction design specialization series. Browse through previous capstone projects for some inspiration here: https://medium.com/capstone-projects/capstone-projects-2019-abc67d3f6f26
What you'll learn
Conduct fieldwork with users to generate design ideas
Create interactive paper prototypes and low-fidelity mockups
Apply rapid prototyping techniques including Wizard of Oz prototyping
Evaluate multiple interface alternatives through comparative methods
Gather and incorporate feedback from stakeholders, clients, and users
Course objectives
Design technologies that bring people joy rather than frustration
Master human-centered design thinking strategies applicable to any domain
Develop skills in rapid prototyping and iterative design