OverviewThe Computer Games Modelling and Animation (Hons) programme at the University of Derby develops your skills in 3D modelling, animation and real-time game art for modern game production pipelines.Key highlightsBuild production-ready assets for games, including environments, characters and props.Work with industry-standard tools such as Maya, Unreal Engine and ZBrush.Study within a course that holds Houdini Certified School status and is an Unreal Academic Partner (2024).Optional year on placement to gain professional experience and strengthen your portfolio.Learn in specialist facilities for games development, including an XR (cross-reality) lab.Collaborate on a team project that can be showcased at the university’s Games Expo.Career focusYou’ll graduate with a portfolio of game-ready work and the technical foundations to pursue roles in games art and animation, with transferable skills for related creative industries such as film, VFX and visualisation.
The Computer Games Modelling and Animation (Hons) programme at the University of Derby equips you with essential skills in 3D modelling, animation, and real-time game art tailored for contemporary game production pipelines.
Typical modules may include:
Learning Approach: The programme incorporates studio-based projects, critique sessions, and portfolio development throughout. You will progressively advance from fundamental modelling and texturing to real-time environment production and applied game art workflows.
Final Project: You will complete a capstone-style production-focused project demonstrating your technical and creative skills through a cohesive portfolio piece.
Admission is based on your academic background and readiness for creative and technical study. Typical accepted qualifications include:
Note: Specific subject requirements may vary by applicant profile—please check your offer details or contact admissions for guidance.
Graduates will emerge with a robust portfolio of game-ready work and the technical foundations necessary for pursuing roles in games art and animation. The skills acquired during the programme are also transferable to related creative industries, including film, VFX, and visualization.
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