University of Derby

UK
2 Scholarships 85 Programs 5 Degree levels
Bachelor

Computer Games Modelling and Animation (Hons)

Offered at University of Derby, UK
DegreeBachelor
FieldBSc (Hons) CGMA
Duration3 years
Tuition17500.00

Overview

OverviewThe Computer Games Modelling and Animation (Hons) programme at the University of Derby develops your skills in 3D modelling, animation and real-time game art for modern game production pipelines.Key highlightsBuild production-ready assets for games, including environments, characters and props.Work with industry-standard tools such as Maya, Unreal Engine and ZBrush.Study within a course that holds Houdini Certified School status and is an Unreal Academic Partner (2024).Optional year on placement to gain professional experience and strengthen your portfolio.Learn in specialist facilities for games development, including an XR (cross-reality) lab.Collaborate on a team project that can be showcased at the university’s Games Expo.Career focusYou’ll graduate with a portfolio of game-ready work and the technical foundations to pursue roles in games art and animation, with transferable skills for related creative industries such as film, VFX and visualisation.

About this programme

Overview

The Computer Games Modelling and Animation (Hons) programme at the University of Derby equips you with essential skills in 3D modelling, animation, and real-time game art tailored for contemporary game production pipelines.

Key Highlights

  • Develop production-ready assets for games, including environments, characters, and props.
  • Utilize industry-standard tools such as Maya, Unreal Engine, and ZBrush.
  • Study within a programme recognized as a Houdini Certified School and an Unreal Academic Partner.
  • Optional placement year to gain professional experience and enhance your portfolio.
  • Learn in specialized facilities for game development, including a cross-reality (XR) lab.
  • Collaborate on a team project that can be showcased at the university’s Games Expo.

What You'll Study

Typical modules may include:

  • 3D Modelling
  • Computer Games Modelling
  • Concept Development for Digital Application
  • Game Studies
  • Game Texture Development
  • 3D Animation
  • Real-Time Environment Development
  • Applied Game Art Production

Learning Approach: The programme incorporates studio-based projects, critique sessions, and portfolio development throughout. You will progressively advance from fundamental modelling and texturing to real-time environment production and applied game art workflows.

Final Project: You will complete a capstone-style production-focused project demonstrating your technical and creative skills through a cohesive portfolio piece.

Entry Requirements

Admission is based on your academic background and readiness for creative and technical study. Typical accepted qualifications include:

  • UCAS points: 112–120
  • A Levels: BBB–BBC
  • BTEC: DDM–DMM
  • Access to HE Diploma: 60 credits with 45 at Level 3 (minimum: Distinction 15, Merit 24, Pass 6)
  • GCSE: Maths and English Grade 4/C (or equivalent)

Note: Specific subject requirements may vary by applicant profile—please check your offer details or contact admissions for guidance.

Career Prospects

Graduates will emerge with a robust portfolio of game-ready work and the technical foundations necessary for pursuing roles in games art and animation. The skills acquired during the programme are also transferable to related creative industries, including film, VFX, and visualization.

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