World Design for Video Games

Coursera MOOC / Non-credit USD 79
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World Design for Video Games

About this course

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.

What you'll learn

  • understand the key components of environment and level design
  • identify artistic influences in game worlds
  • create proofs of concept for game worlds
  • develop strategies for gameplay advancement

Course objectives

  • explore styles and inspirations for game worlds
  • learn effective communication for design concepts
  • complete weekly challenges to enhance design skills

Skills you'll gain

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