Loyola University Chicago

USA
5 Scholarships 144 Programs 3 Degree levels
Masters

Master's in Computer Software and Media Applications

DegreeMasters
FieldComputer Software and Media Applications.
B

Cost & earnings at Loyola University Chicago What students borrow here, and what they go on to earn

You borrow $24,157 median federal debt
You repay $275/mo over 10 years
Graduates earn $71,530 10 yrs after entry
Debt clears in 0.8 yrs of the salary premium
US Department of Education figures See the full breakdown →

The Master's in Computer Software and Media Applications at Loyola University Chicago is a practice‑oriented programme that combines advanced software engineering with digital media, human–computer interaction and applied multimedia technologies. It suits graduates and professionals who want to develop software for interactive applications, mobile and web platforms, digital media systems and user‑centred design in an interdisciplinary urban setting.

What you'll study

This master's blends core software engineering knowledge with applied media and interaction topics. You will study advanced programming and software architecture, multimedia systems, graphical user interfaces and human–computer interaction, web and mobile application development, databases and information systems, and fundamentals of computer graphics and animation. The curriculum typically includes both theoretical foundations and hands‑on project work, with modules such as:

  • Advanced Programming and Data Structures – modern languages and patterns, performance considerations and testing.
  • Software Architecture and Design – component‑based design, software lifecycles and maintainability.
  • Human–Computer Interaction – user research, prototyping, usability evaluation and accessibility.
  • Web and Mobile Development – responsive design, native and cross‑platform mobile frameworks, client–server integration.
  • Multimedia Systems and Digital Media – audio/video processing, streaming, interactive media authoring and content delivery.
  • Databases and Information Management – relational and NoSQL systems, data modelling and query optimisation.
  • Computer Graphics and Animation – rendering fundamentals, 2D/3D graphics pipelines and real‑time graphics for interactive apps.
  • Capstone Project or Practicum – a substantial team or individual project that integrates software and media technologies, often undertaken with industry partners or community organisations.

Courses are frequently taught with a strong emphasis on collaborative development, version control, continuous integration and deployment workflows, and ethical considerations in software and media creation.

Entry requirements

Applicants are normally expected to hold a bachelor's degree from an accredited institution, ideally in computer science, software engineering, information technology, digital media or a closely related field. Typical application materials include an academic transcript, a CV or résumé, a personal statement describing relevant experience and goals, and letters of recommendation.

Candidates without a technical undergraduate degree may be considered if they can demonstrate substantial programming and technical experience; they may be asked to complete prerequisite coursework in programming, data structures and discrete mathematics. International applicants must meet the university's English language proficiency requirements.

Standardised tests are not always required but may be requested on a case‑by‑case basis; consult the programme office for current guidance.

Career prospects

Graduates leave prepared for roles that span both software engineering and interactive media. Common career paths include:

  • Software developer or engineer (web, backend, mobile)
  • Front‑end engineer or UI developer
  • UX/UI designer or interaction designer
  • Multimedia application developer or digital media engineer
  • Game developer or graphics programmer (for those who focus on animation/graphics)
  • Systems analyst, product owner or technical project manager
  • Technical consultant for media and creative technology firms

The programme’s practical projects, capstone work and connections to Chicago's technology, media and creative sectors help students build portfolios and secure internships or employer partnerships that support transition into these roles.

Why study at Loyola University Chicago

Loyola offers this programme within an urban research university that emphasises ethical practice, social responsibility and interdisciplinary collaboration. Students benefit from access to faculty with applied experience, campus computing resources and research labs, and opportunities to work on community‑facing projects.

The university's location in Chicago provides proximity to a diverse technology and media ecosystem, enabling networking, internships and employer engagement across start‑ups, established tech firms and cultural organisations. Loyola also supports graduate students with career services, help in developing professional portfolios and flexible scheduling options that accommodate working professionals.

Overall, the programme is aimed at learners who want a balance of rigorous software training and hands‑on experience building interactive, media‑rich applications with attention to usability and real‑world impact.

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Programme details are indicative and may change — always verify current information with the official university website before applying.