Escuela Superior Politécnica del Litoral

26 Programs 1 Degree levels
Masters

Master of Arts in Animation and Videogame

DegreeMasters
FieldAnimation

The Master of Arts in Animation and Videogame at Escuela Superior Politécnica del Litoral is a practice-led postgraduate programme that combines artistic disciplines and interactive technology to train creative professionals for the animation and games industries. It suits applicants with a background in art, design, computer science or related fields who want to develop advanced skills in animation, interactive storytelling and game production.

What you'll study

This master’s programme blends artistic practice, technical development and research methods to prepare students for roles across animation and videogame production. Study is typically project-centred and includes a balance of studio modules, technical workshops and a capstone research or production project.

  • Core modules: Animation principles; Character animation and rigging; 2D and 3D modelling; Texturing and lighting; Storyboarding and visual storytelling.
  • Game-focused modules: Game design theory; Level design and interactive systems; Gameplay programming and scripting (Unity/Unreal workflows); AI basics for games; User experience and playtesting.
  • Technical and production skills: Real-time rendering and optimisation; Pipeline and asset management; Audio design for animation and games; Project management and production methodologies (agile for creative teams).
  • Research and professional practice: Research methods for creative technologies; Industry collaboration and entrepreneurship; Legal and business aspects of digital content; A substantial final project or thesis, which can be a prototype game, animated short or hybrid research-production deliverable.
  • Electives / workshops: Visual effects, procedural content generation, VR/AR experiences, advanced character performance capture, and cross-platform deployment techniques.

Entry requirements

Applicants are normally expected to have a recognised undergraduate degree in a relevant field such as fine arts, animation, graphic design, computer science, software engineering, multimedia or a closely related discipline. Equivalent professional experience in animation or game development may be considered on a case-by-case basis.

  • Academic transcripts from previous studies.
  • Portfolio showcasing relevant creative or technical work (animations, game prototypes, 3D models, concept art, playable demos or equivalent).
  • Personal statement outlining motivations, interests and proposed project or research area for the master’s.
  • Letters of recommendation from academic or professional referees are usually required.
  • Demonstrable proficiency in the language of instruction (Spanish is commonly used at the university; ability to work with English-language technical material is also important).
  • Successful applicants may be invited to an interview or technical assessment to discuss their portfolio and fit with the programme.

Career prospects

Graduates leave equipped for a broad range of roles in animation, games and interactive media. The programme’s mixture of creative and technical training supports both industry and independent career paths.

  • Animator or character animator in film, television or advertising studios.
  • Game designer, level designer or gameplay designer for console, PC and mobile titles.
  • Technical artist, tools developer or graphics programmer bridging art and engineering teams.
  • 3D modeller, texture artist, rigging specialist or VFX artist for real-time and offline pipelines.
  • Producer or project manager for creative projects, indie studio founder or entrepreneur in the digital media sector.
  • Research or teaching roles in universities, training centres and creative labs focusing on interactive media and animation technologies.

Why study at Escuela Superior Politécnica del Litoral

ESPOL is one of Ecuador’s leading technical universities with a strong emphasis on applied technology, engineering and interdisciplinary collaboration. The institution brings together experienced faculty from computing and creative disciplines to deliver a programme that integrates artistic practice with robust technical training.

  • Access to specialised labs and production facilities where students can work with industry-standard engines and tools used in animation and game development.
  • Opportunities for collaboration with regional creative companies, technology partners and other university departments to develop portfolio-ready projects and industry contacts.
  • A practical, project-based curriculum designed to mirror professional production pipelines and prepare graduates for immediate employment or independent production.
  • Location in Guayaquil provides proximity to Ecuador’s growing digital media community and regional networks in Latin America, supporting internships and collaborative initiatives.

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Programme details are indicative and may change — always verify current information with the official university website before applying.