Worcester Polytechnic Institute

150 Programs 4 Degree levels
Bachelor

Interactive Media & Game Development BS

DegreeBachelor
FieldInteractive Media And Game Development
A

Cost & earnings at Worcester Polytechnic Institute What students borrow here, and what they go on to earn

You borrow $27,000 median federal debt
You repay $307/mo over 10 years
Graduates earn $103,470 10 yrs after entry
Debt clears in 0.4 yrs of the salary premium
US Department of Education figures See the full breakdown →

The BS in Interactive Media & Game Development at Worcester Polytechnic Institute is a multidisciplinary undergraduate degree that combines computer science, art and design, storytelling and human‑computer interaction to prepare students to build games, interactive experiences and simulation systems. It suits creative technologists who want a strong technical foundation alongside practice-based studio work and team project experience.

What you'll study

This programme blends computing fundamentals with artistic and design practice to teach how interactive systems and games are conceived, prototyped and produced. Core study typically includes programming (C++, C#, and scripting languages), data structures and algorithms, computer graphics, real‑time rendering, game engines, physics for games, artificial intelligence for interactive characters, and networking for multiplayer systems.

Complementing the technical coursework are modules in interaction design, user experience, level and systems design, narrative and game writing, sound design, animation and visual storytelling. Mathematics courses such as calculus and discrete mathematics underpin algorithmic work, while elective options allow students to explore AR/VR, mobile development, procedural content generation, shader programming and technical art.

A key feature of the curriculum is project‑based learning: students work in teams on iterative game and interactive media projects throughout their studies, culminating in Major Qualifying Projects and portfolio pieces. The programme also integrates courses from WPI's liberal arts requirements to develop communication, ethics and professional skills relevant to industry practice.

Entry requirements

Applicants are expected to have completed a strong secondary education with particular strength in mathematics. Prior experience in programming or digital media is beneficial but not always required; students without formal computing backgrounds should be prepared to demonstrate aptitude and a willingness to learn core technical skills.

  • Typical academic qualifications: secondary school diploma with strong performance in mathematics and science; A‑levels, IB, or equivalent credentials are accepted.
  • Portfolio: applicants may be invited to submit a portfolio demonstrating creative work — this can include game projects, interactive prototypes, digital art, animation, level design or related coursework.
  • Preparation: familiarity with at least one programming language, experience with digital design tools (such as Unity, Unreal Engine, Blender, or Photoshop), and evidence of collaborative or project work strengthen an application.
  • Additional: applicants complete the university’s standard admissions process; international applicants should show evidence of English proficiency where required.

Career prospects

Graduates move into a wide range of roles across the games and interactive media industries as well as adjacent sectors. Common career paths include gameplay programmer, systems programmer, engine developer, technical artist, level designer, game designer, UI/UX designer, audio designer, and tools programmer.

Beyond entertainment, skills developed in the programme are valuable in simulation and training, educational technology, augmented and virtual reality, healthcare and therapeutic applications, interactive installations, and data visualisation. Alumni often find positions at independent studios, major game companies, tech firms, start‑ups and research labs, or start their own independent projects and studios.

Why study at Worcester Polytechnic Institute

WPI is known for its project‑based learning model, which gives students sustained, hands‑on experience working in teams on real projects — a direct advantage for game and interactive media students building portfolios and industry contacts. The campus hosts specialised labs and maker spaces where students can prototype interaction hardware, test VR/AR experiences and produce art assets.

Students benefit from cross‑disciplinary collaboration with engineering, robotics and arts programmes, access to experienced faculty with academic and industry backgrounds, and connections into the broader New England tech and games ecosystem. The Global Projects Program and Major Qualifying Project provide opportunities to tackle substantial, real‑world problems and to showcase work to potential employers.

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Programme details are indicative and may change — always verify current information with the official university website before applying.