Escuela Superior Politécnica del Litoral

26 Programs 1 Degree levels
Masters

Master in Art and Technology

DegreeMasters
FieldTechnology

The Master in Art and Technology at Escuela Superior Politécnica del Litoral is an interdisciplinary programme that combines artistic practice with digital and physical technologies. It suits artists, designers and technologists who want to develop advanced skills in creative coding, interactive systems and media research to make practice-led projects or pursue research and industry roles in new media.

What you'll study

This master's balances studio practice, technical training and critical theory. Core areas include creative coding and computational design, interactive and immersive media (AR/VR and projection mapping), physical computing and sensors, digital fabrication and robotics for art, generative visuals and sound, and contemporary theory of new media and art-technology practices. The programme typically combines taught modules, workshops and seminars with a substantial individual project or thesis.

  • Creative coding and software for artists — programming environments and frameworks used in generative art, such as Processing, openFrameworks, or equivalent approaches.
  • Interactive systems and physical computing — microcontrollers, sensor integration, input/output design and rapid prototyping.
  • Immersive and spatial media — practices and technical workflows for projection mapping, VR/AR and mixed-reality experiences.
  • Digital fabrication and robotics — use of CNC, 3D printing and robotic platforms in creative production.
  • Sound, data and networked art — sound design, data-driven artworks and networked/participatory media.
  • Theory and research methods — histories and critical frameworks for media art, ethics of technology, and methodologies for practice-led research.
  • Major project or thesis — a supervised residency-style project that culminates in an exhibition, performance or written dissertation supported by technical documentation.

Entry requirements

Applicants are expected to hold a relevant undergraduate degree in fine art, design, architecture, computer science, engineering, multimedia or a closely related field. Consideration is also given to professionals with equivalent practical experience. Typical application materials include:

  • A curriculum vitae outlining education and professional experience
  • A portfolio or documentation of creative work showing artistic/technical ability
  • Academic transcripts from previous study
  • Personal statement describing research or practice interests and proposed project areas
  • Letters of recommendation and, where required, a pre-interview or interview with the programme team

Instruction is principally delivered in Spanish; applicants should demonstrate proficiency in the language or discuss options with admissions. Some technical materials and readings may be in English.

Career prospects

Graduates leave prepared for a range of roles at the intersection of art, design and technology. Common career paths include multimedia and new media artist, interactive designer, creative technologist, experience designer for museums and cultural institutions, projection and live media specialist, interactive exhibit developer, and researcher or teacher in higher education. Graduates also work in creative agencies, cultural organisations, research labs and technology companies where interdisciplinary skills in prototyping, storytelling and technical implementation are valued.

Why study at Escuela Superior Politécnica del Litoral

Escuela Superior Politécnica del Litoral offers this programme within an institution recognised for strong engineering and technical training, enabling close collaboration between artistic practice and technical expertise. Students benefit from access to the university's engineering, computing and fabrication facilities, interdisciplinary research groups and links with local cultural and industry partners in Guayaquil and the region. The programme emphasises practice-led research and hands-on prototyping, supported by supervisors with experience across art, technology and design.

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Programme details are indicative and may change — always verify current information with the official university website before applying.