University of Massachusetts Boston

USA
2 Scholarships 87 Programs 3 Degree levels
Bachelor

Bachelor's in Computer Software and Media Applications

DegreeBachelor
FieldComputer Software and Media Applications.
B

Cost & earnings at University of Massachusetts Boston What students borrow here, and what they go on to earn

You borrow $21,974 median federal debt
You repay $250/mo over 10 years
Graduates earn $65,865 10 yrs after entry
Debt clears in 0.8 yrs of the salary premium
US Department of Education figures See the full breakdown →

The Bachelor’s in Computer Software and Media Applications is an interdisciplinary undergraduate degree that combines core software engineering and computer science fundamentals with practical training in digital media, multimedia systems and user-centred design. It suits students who want to build robust applications and services while also developing skills in multimedia production, interactive design and front‑end user experiences.

What you'll study

This programme blends software engineering and computer science fundamentals with applied media and interactive technologies. You will study programming principles and software development life cycles alongside courses in digital media production, multimedia systems and human–computer interaction.

  • Foundations and core computing: introductory and intermediate programming (Python, Java or C++), data structures and algorithms, discrete mathematics, computer organization and operating systems fundamentals.
  • Software engineering: software design and architecture, object‑oriented development, testing and quality assurance, version control, and a capstone team project that emphasises full‑life‑cycle application development.
  • Systems and data: databases and SQL, web and mobile application development, client–server architectures, networking basics and cloud deployment concepts.
  • Media and interaction: digital imaging and audio, multimedia authoring, interactive media design, web graphics, animation basics and tools for media production.
  • User experience and design: human–computer interaction, user research and usability testing, interface design and accessibility.
  • Electives and special topics: students can choose electives such as game programming, computer graphics, augmented/virtual reality, information visualisation, digital storytelling or entrepreneurship in technology.

Hands‑on labs, project courses and a capstone or practicum placement ensure students graduate with a portfolio of real projects demonstrating both technical skill and media production capabilities.

Entry requirements

Applicants are expected to hold a recognised secondary school qualification. Typical offers will ask for a solid background in mathematics; prior experience in programming is helpful but not always required. Admissions considers academic transcripts, preparation in maths/science, and any relevant portfolio or evidence of coding/media projects.

Transfer students should provide college transcripts demonstrating successful completion of introductory computing and mathematics courses. International applicants must meet the university’s general English language requirements. Prospective students with non‑traditional backgrounds are encouraged to contact admissions to discuss preparatory options or foundation courses.

Career prospects

Graduates are prepared for roles that sit at the intersection of software development and digital media. Common career paths include:

  • Software developer or engineer (web, mobile or backend)
  • Front‑end developer or UI engineer focusing on interactive experiences
  • Multimedia developer, digital content producer or interactive media specialist
  • UX/UI designer and usability analyst
  • Game programmer, AR/VR developer or immersive media creator
  • Technical roles in media and entertainment, advertising technology, educational technology and digital agencies

Alumni also progress to postgraduate study in computer science, human–computer interaction, media arts or related disciplines. Internship opportunities in the Boston area and project portfolios help graduates show practical experience to employers.

Why study at University of Massachusetts Boston

UMass Boston’s location in the Boston metropolitan area gives students access to a broad technology and media ecosystem, with internship and collaboration opportunities across research labs, start‑ups and established companies. The university emphasises experiential learning through lab courses, capstone projects and community partnerships.

Students benefit from modern computing and media facilities, faculty who combine academic research with industry experience, and support services including career counselling and internship placement. The campus’s diverse student body and urban setting provide a rich environment for projects that address real‑world problems and audiences.

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Programme details are indicative and may change — always verify current information with the official university website before applying.