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See the degree grade →The Bachelor of Media and Communication (Games Design and Production) at the University of Adelaide is an undergraduate degree that combines media theory with hands-on game development practice. It suits students who want to work in games and interactive media — combining creative design, technical production and collaborative studio experience to prepare for careers across the games and digital entertainment industries.
This program blends core media and communication studies with specialised game design and production units. Early semesters introduce media theory, communication practices, storytelling and the cultural context of games, while studio-based units build practical skills in game mechanics, level design, digital art pipelines, programming fundamentals (scripting for games), prototyping and playtesting.
As you progress you take intermediate and advanced units focused on collaborative game production, user experience and interaction design, narrative and systems design, audio for games, animation and motion, optimisation for platforms, and quality assurance. Project-led learning is central: you will work in multi-disciplinary teams to produce playable prototypes and complete game projects, often culminating in a capstone production that demonstrates both creative and technical competencies.
Elective options allow you to tailor your degree toward areas such as virtual and augmented reality, serious and applied games, game entrepreneurship and project management, digital marketing for creative industries, or broader media and communication topics like media law and ethics, audience research and transmedia storytelling.
The degree is structured to mix lectures, workshops and intensive studio labs. Practical production units run across semesters to simulate real-world development cycles. Students are assessed through a combination of project deliverables, reflective documentation, presentations and individual technical or design assignments. Opportunities for industry placements, internships or collaboration with external partners are commonly available.
Applicants are expected to hold a recognised secondary school qualification or equivalent academic preparation. Admission typically considers academic results from secondary studies; applicants with relevant post-secondary study, vocational qualifications or practical experience in games, computing or creative media may also be eligible.
English language proficiency is required for applicants whose prior study was not in English; recognised English tests and university language requirements apply. While not always mandatory, a portfolio of creative work (such as game prototypes, mods, digital art, level designs, videos of gameplay or other relevant projects) is strongly recommended and can strengthen an application. Prior experience with basic programming, digital art tools or game engines is advantageous but not strictly required — the program accommodates beginners and those with prior practice.
Domestic applicants should check the University of Adelaide's admissions pages for the specific entry scheme that applies to them; international applicants should consult international admission requirements and visa guidance.
Graduates are prepared for roles across the games and interactive media sectors and in adjacent creative industries. Typical career paths include:
Graduates also move into broader digital media careers where skills in storytelling, project-based collaboration and audience understanding are valued.
The University of Adelaide offers an interdisciplinary environment that brings together media scholars, creative technologists and industry-experienced staff to deliver a practice-led games education. Students benefit from studio-based teaching, access to industry-standard software and hardware, and opportunities to work on collaborative projects that mirror professional pipelines.
The university fosters industry engagement through partnerships, guest practitioners and placement opportunities, helping students build professional networks. Being located in a growing creative technology ecosystem gives students access to local studios, festivals and events where work can be showcased and external collaborations pursued.
The program emphasises both the conceptual foundations of media and the practical skills needed to produce compelling interactive experiences, preparing graduates to adapt to changing technologies and career pathways in games and digital media.
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