Lewis University

USA
1 Scholarships 75 Programs 3 Degree levels
Bachelor

Bachelor's in Computer Software and Media Applications

Offered at Lewis University, USA
DegreeBachelor
FieldComputer Software and Media Applications.
B

Cost & earnings at Lewis University What students borrow here, and what they go on to earn

You borrow $21,500 median federal debt
You repay $244/mo over 10 years
Graduates earn $66,099 10 yrs after entry
Debt clears in 0.8 yrs of the salary premium
US Department of Education figures See the full breakdown →

The Bachelor of Science in Computer Software and Media Applications at Lewis University combines core software engineering and computer science skills with applied multimedia and user-centred design techniques. It suits students who want a practical, career-focused degree that prepares them to build software, interactive media and digital experiences for web, mobile and screen-based platforms.

What you'll study

The programme blends fundamental computing with applied media production so you learn to design, develop and deploy software-driven media solutions. Early study focuses on programming, discrete mathematics and foundations of computing; later years add databases, networks, software engineering and systems design alongside media-specific topics.

  • Core computing: programming (Python, Java or C#), data structures and algorithms, operating systems, databases and SQL, computer networks and cybersecurity fundamentals.
  • Software engineering: object-oriented design, software architecture, version control, testing and quality assurance, agile development and project management.
  • Media and applications: web development (HTML/CSS/JavaScript), mobile app development, interactive multimedia, digital imaging, 2D/3D graphics and animation, audio production and video editing.
  • Human-centred design: human–computer interaction, user experience (UX) design, usability testing and accessibility.
  • Integration and practice: collaborative capstone project or senior design, industry-facing practicum or internship, and elective modules that may include game development, AR/VR, data visualisation or cloud services.

Practical labs, studio time and project courses are central to the curriculum so students graduate with a portfolio of work demonstrating both technical competence and creative application.

Entry requirements

Applicants normally need a high school diploma or equivalent with a record of academic study that includes mathematics. Typical admissions criteria include a satisfactory overall academic profile and evidence of readiness for college-level STEM study. Recommended preparation includes courses in mathematics (algebra, geometry, precalculus) and an introductory computing or programming course where available.

For applicants whose first language is not English, proof of English proficiency is required through recognised tests or approved institutional alternatives. Mature applicants and those with relevant professional experience are considered on a case-by-case basis. Some media-focused modules may ask for a simple portfolio or examples of past projects, but the programme is designed to develop skills from foundational levels onward.

Career prospects

Graduates are prepared for a range of technical and creative roles across software and media industries. Common entry-level job titles include:

  • Software developer / programmer
  • Web developer / front-end developer
  • Mobile application developer
  • Multimedia developer or digital content producer
  • UX/UI designer or usability analyst
  • Quality assurance / test engineer
  • Game or interactive media developer

Alumni also move into roles in digital marketing teams, broadcasting and media production houses, educational technology, and IT departments across sectors. The programme supports students wishing to continue to postgraduate study in computer science, software engineering, human–computer interaction or media technology.

Why study at Lewis University

Lewis University offers small class sizes and close faculty supervision, which supports hands-on learning and timely feedback on programming and media projects. The university emphasises experiential education: students access dedicated computing labs, media studios and industry-standard software, and can undertake internships or practicum placements with local companies and organisations.

Faculty combine academic backgrounds with industry experience and mentorship is available for portfolio development and career planning. The university’s location near a major metropolitan area provides connections to tech, media and creative employers, while career services help with internship placement, résumé development and interview preparation. The curriculum’s mix of technical rigour and applied media practice is aimed at producing graduates who can both code and craft user-centred digital experiences.

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Programme details are indicative and may change — always verify current information with the official university website before applying.