Full Sail University

146 Programs 5 Degree levels
Bachelor

Bachelor of Science in Game Art (Completion)

DegreeBachelor
FieldGraphic Design

Cost & earnings at Full Sail University What students borrow here, and what they go on to earn

You borrow $27,000 median federal debt
You repay $307/mo over 10 years
Graduates earn $38,219 10 yrs after entry
Debt clears in — yrs of the salary premium
US Department of Education figures See the full breakdown →

An online completion Bachelor of Science in Game Art is designed for students who already hold college credits and want to finish a degree focused on digital art for games. It suits creative students who have foundational art or technical coursework and who want to develop professional 3D, texturing, and production pipelines for interactive entertainment.

Programme overview

This completion-style Bachelor of Science in Game Art prepares students to move from foundational college work into focused study of art production for games. The online format concentrates on practical workflows used in the industry—modeling, texturing, rigging, and asset optimization—while emphasizing portfolio-ready deliverables and collaborative project experience.

What you'll study

Coursework centers on creating game-ready assets and understanding the pipeline that moves art from concept to engine. Typical study areas include 3D modeling, digital sculpting, UV layout and texturing, materials and shaders, character and environment art, performance optimization for real-time engines, and art integration within game development workflows. Projects are oriented toward producing polished pieces suitable for a professional portfolio.

Entry requirements

As a completion program, applicants are generally expected to have prior college credits or an associate degree and to meet the institution's transfer-credit and residency rules. Admissions commonly ask for a creative portfolio that demonstrates observational drawing or digital art skills, transcripts from prior institutions, and evidence of college-level readiness for upper-division coursework. Specific credit-transfer and residency requirements vary by institution and should be confirmed with the admissions office.

Career prospects

Graduates typically pursue roles in game development studios, independent teams, and related interactive media companies. Common job titles include 3D artist, character artist, environment artist, texture artist, and technical artist. Skills developed in the programme also translate to opportunities in animation, visualization, AR/VR content creation, and asset production for film or simulation industries.

Scholarships & funding angle

Prospective students should explore institution-specific scholarships, transfer scholarships for completion programmes, and portfolio-based awards. Other funding options include federal or national student aid where applicable, employer tuition assistance for working professionals, and external arts or game-industry scholarships. Building a strong portfolio and maintaining academic progress can improve eligibility for merit-based aid.

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Programme details are indicative and may change — always verify current information with the official university website before applying.