Full Sail University

146 Programs 5 Degree levels
Bachelor

Computer Animation

DegreeBachelor
FieldFilm & Media Production

Cost & earnings at Full Sail University What students borrow here, and what they go on to earn

You borrow $27,000 median federal debt
You repay $307/mo over 10 years
Graduates earn $38,219 10 yrs after entry
Debt clears in — yrs of the salary premium
US Department of Education figures See the full breakdown →

A practice‑based bachelor’s programme focused on 3D character and environment creation, visual storytelling, and production pipelines. Suited to students who want hands‑on training in modeling, texturing, rigging, animation and rendering for games, film, and immersive media.

What you'll study

The curriculum balances artistic foundations with industry tools and pipeline practices.

  • Art fundamentals: gesture, anatomy, composition, color theory and storytelling for animation.
  • 3D production: polygonal modeling, sculpting, texturing, UV mapping and look development.
  • Animation techniques: keyframe character animation, principles of motion, acting for animation and timing.
  • Rigging and technical skills: character rigging, blend shapes, deformation systems and basic scripting for tools and pipeline efficiency.
  • Lighting and rendering: scene setup, lighting design, shading networks and render optimization for final delivery.
  • Pipeline and collaboration: version control, asset management, project planning and working in team‑based production environments.
  • Special topics: dynamics, cloth and hair, visual effects integration and real‑time asset preparation for games and VR.

Entry requirements

Typical entry expectations include a secondary school completion credential and an application to the university. Programs commonly request a portfolio or examples of creative work that demonstrate drawing, design thinking or digital art skills; some students may be asked to complete an interview or placement tasks. Technical readiness with common 3D or digital art tools is advantageous but not always mandatory.

Career prospects

Graduates move into roles such as 3D modeler, character animator, texture artist, rigger, lighting/LookDev artist, or technical artist in game studios, animation houses, post‑production facilities, and VR/AR companies. Many alumni also work as freelancers or form small studios producing independent films, cinematic trailers and interactive experiences.

Scholarships & funding angle

Students should explore institutional scholarships, merit‑based awards tied to portfolios, and need‑based financial aid when available. Industry scholarships, equipment grants, and payment plans are common funding avenues; preparing a strong creative portfolio and clear career statement improves eligibility for competitive awards. Always check the university's finance office and external foundations for up‑to‑date options.

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Programme details are indicative and may change — always verify current information with the official university website before applying.