Full Sail University

146 Programs 5 Degree levels
Bachelor

Bachelor of Science in Game Development

DegreeBachelor
FieldComputer Science

Cost & earnings at Full Sail University What students borrow here, and what they go on to earn

You borrow $27,000 median federal debt
You repay $307/mo over 10 years
Graduates earn $38,219 10 yrs after entry
Debt clears in — yrs of the salary premium
US Department of Education figures See the full breakdown →
A

Computer Science graduates earn a median $66,073 Across 767 US programmes, two years after finishing

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A technical and creative undergraduate degree focused on the design and implementation of interactive games and real-time systems. Suited to students who want hands-on programming, systems design and team-based production experience for careers in game studios, interactive entertainment, or related real-time industries.

What you'll study

Coursework emphasises practical, project-driven learning across several complementary areas:

  • Core programming: languages, gameplay scripting, object-oriented programming and debugging for interactive systems.
  • Real-time systems and engines: using and extending game engines, rendering basics, asset integration and performance profiling.
  • Gameplay and level design: mechanics design, player experience, balancing and prototyping.
  • Art and production pipelines: collaboration with artists and designers, asset management, version control and build processes.
  • Specialist topics: AI for games, physics, multiplayer fundamentals, and platform-specific considerations.
  • Capstone projects: team-based game production simulating studio workflows, where students ship playable prototypes.

Entry requirements

Admissions typically expect a secondary-school diploma or equivalent. Applicants benefit from a portfolio or examples of personal projects (code samples, prototypes, or level/asset demos), and may be evaluated on technical potential and creative aptitude. International applicants should consult the institution for credential and English-proficiency expectations.

Career prospects

Graduates commonly enter roles such as gameplay programmer, tools developer, systems engineer, technical designer or junior engine developer. Skills gained are also transferable to adjacent sectors that use real-time interactive technology — AR/VR development, simulation, edtech and visualization — where real-time programming and production workflow knowledge are valuable.

Scholarships & funding angle

Prospective students should investigate institutional scholarships, need- and merit-based aid, and external funding from industry bodies. Building a demonstrable portfolio of projects can improve eligibility for talent-based awards and internships, and paid studio internships are a common pathway to reduce overall cost and gain professional experience.

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Programme details are indicative and may change — always verify current information with the official university website before applying.