Full Sail University

146 Programs 5 Degree levels
Bachelor

Bachelor of Science in Computer Animation

DegreeBachelor
FieldFilm & Media Production

Cost & earnings at Full Sail University What students borrow here, and what they go on to earn

You borrow $27,000 median federal debt
You repay $307/mo over 10 years
Graduates earn $38,219 10 yrs after entry
Debt clears in — yrs of the salary premium
US Department of Education figures See the full breakdown →

A technical and artistic undergraduate degree focused on producing 3D and 2D animated content for film, games, and interactive media. Suits students who combine visual storytelling, artistic skill and software-driven production workflows and who want hands-on practice with industry-standard pipelines.

Programme overview

The Bachelor of Science in Computer Animation trains students to create professional-quality animated assets and sequences using industry tools and pipelines. The programme balances artistic fundamentals — such as storytelling, character design and traditional animation principles — with technical skills including modelling, rigging, texturing, lighting and rendering for both film and real-time applications. It is aimed at learners seeking studio-style, production-focused training that prepares them for roles across film, television, advertising and games.

What you'll study

Students study a progression of visual fundamentals and production techniques. Early coursework typically covers drawing, anatomy, motion and the principles of animation to build an artistic foundation. Mid-to-advanced work focuses on 3D production skills: modelling, UVing, surfacing and texturing; character rigging and deformation; keyframe and procedural animation; lighting, shading and rendering; and compositing and post-production. Many programmes also address real-time workflows for game engines, look development, pipeline asset management and collaborative production practices.

Entry requirements

Entry commonly requires a high-school diploma or equivalent and submission of a portfolio or creative sample that demonstrates drawing ability, observational skill or prior animation/artwork. Admissions may also look for a personal statement outlining creative interests and any relevant software experience. Technical literacy with computers and willingness to learn industry applications are expected.

Career prospects

Graduates typically move into roles such as 3D animator, character rigger, modelling/texture artist, lighting/look development artist, compositing artist or technical artist. Careers exist in feature animation, visual effects houses, game studios, advertising agencies and independent production. With experience, graduates can progress to senior artist roles, pipeline/technical positions, lead animator or freelance studio work.

Scholarships & funding angle (general)

Prospective students should explore institutional scholarships for creative majors, merit- and portfolio-based awards, and need-based aid where available. Additional funding sources include industry scholarships from software vendors and professional organisations, as well as external grants for the arts. Building a strong portfolio and seeking internship opportunities can also improve employability and access to employer-sponsored support after enrolment.

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Programme details are indicative and may change — always verify current information with the official university website before applying.