Full Sail University

146 Programs 5 Degree levels
Bachelor

Bachelor of Science in Game Design

DegreeBachelor
FieldFilm & Media Production

Cost & earnings at Full Sail University What students borrow here, and what they go on to earn

You borrow $27,000 median federal debt
You repay $307/mo over 10 years
Graduates earn $38,219 10 yrs after entry
Debt clears in — yrs of the salary premium
US Department of Education figures See the full breakdown →

A practical undergraduate degree that teaches the craft of designing interactive games, balancing creative design with technical problem solving. Suited to students who want to create playable experiences—level designers, systems designers, and user-experience focused creators—rather than purely programming or art careers.

What you'll study

Coursework focuses on the design lifecycle and the tools used to implement and test game ideas. Typical study areas include:

  • Game systems and mechanics: designing rules, balance, progression and feedback loops.
  • Level and environment design: spatial planning, pacing, navigation and player guidance.
  • Prototyping and iteration: rapid creation of playable builds to test ideas and gather user feedback.
  • Gameplay scripting and basic tooling: using engines and editors to bring designs to life; collaboration with programmers and artists.
  • Player research and psychology: analysing how players engage, learn and respond to challenge and reward.
  • Production and portfolio development: team workflows, version control, documentation and preparing a professional body of work.

Entry requirements

Admission typically requires a secondary-school diploma or equivalent and meeting the institution's general entry standards. Applicants may be asked to supply a portfolio, samples of creative work, or complete an interview or skills assessment that demonstrates design interest and communication ability. Foundations in problem solving, storytelling, or basic computer skills are helpful.

Career prospects

Graduates enter roles focused on game experience rather than low-level programming or art production. Common entry-level positions include level designer, gameplay designer, systems designer, QA/UX analyst for playtesting, and associate producer on small teams. With experience, designers can progress to lead designer, design director, or transition into indie development, user-experience roles in adjacent industries, or teaching and design consultancy.

Scholarships & funding angle (general)

Students should research institutional scholarships, merit- and need-based awards, and department-level support for creative programmes. Additional funding routes include industry-sponsored competitions, portfolio grants from arts foundations, work-study or part-time roles within campus production facilities, and external scholarships aimed at media and digital arts students. Building a strong portfolio and participating in game jams can also unlock sponsored opportunities and internships.

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Programme details are indicative and may change — always verify current information with the official university website before applying.