New York Institute of Technology

USA
2 Scholarships 54 Programs 3 Degree levels
Masters

Master's in Arts, Entertainment, and Media Management

DegreeMasters
FieldArts, Entertainment, and Media Management.
B

Cost & earnings at New York Institute of Technology What students borrow here, and what they go on to earn

You borrow $23,334 median federal debt
You repay $265/mo over 10 years
Graduates earn $70,080 10 yrs after entry
Debt clears in 0.8 yrs of the salary premium
US Department of Education figures See the full breakdown →
A

Management Information Systems graduates earn a median $69,535 Across 152 US programmes, two years after finishing

See the degree grade →

The Master of Arts in Arts, Entertainment, and Media Management at New York Institute of Technology prepares graduates to lead creative organisations and commercial media ventures by combining management fundamentals with industry-specific practice. It suits recent graduates and early- to mid-career professionals aiming for roles in production, marketing, rights management, digital distribution or cultural organisation leadership.

What you'll study

This programme blends core management disciplines with subjects tailored to the creative and media sectors. Typical modules cover media industry economics, entertainment law and rights management, marketing and audience development for arts and media, production and project management, strategic planning and organisational leadership, and digital distribution and platform strategy. Students also study financial management for creative enterprises, data analytics for audience insight, and entrepreneurship for cultural ventures.

The curriculum emphasises applied learning through case studies, group projects and production- or campaign-based assignments. Most students complete a capstone project, practicum or industry internship in which they develop a business plan, festival or content strategy, or produce a market-ready pilot. Elective options frequently allow deeper focus on areas such as music business, film and television distribution, gaming and interactive media, or museum and arts administration.

Entry requirements

Applicants are typically expected to hold a recognised undergraduate degree in any discipline. Relevant professional experience in media, arts or creative industries is an advantage but not always required. Standard application materials include academic transcripts, a curriculum vitae or resume, a personal statement outlining career goals and interest in the programme, and one or more letters of recommendation.

International applicants must demonstrate English language proficiency through accepted tests or equivalent qualifications. Some applicants may be invited to an interview or asked to submit a portfolio or examples of professional work if relevant to their proposed area of study.

Career prospects

Graduates go on to a wide range of roles across commercial and not-for-profit sectors. Typical career paths include production manager or line producer, marketing and audience-development manager, rights and licensing manager, digital content strategist, talent manager, festival or events director, arts administrator, and executive positions in media companies and creative agencies. The programme also supports graduates interested in launching independent companies, creative start-ups or consultancies that serve the cultural and media sectors.

Placements, industry partnerships and the programme's location provide opportunities to build professional networks, gain practical experience and transition into roles across film, television, music, theatre, digital platforms and cultural institutions.

Why study at New York Institute of Technology

New York Institute of Technology offers this programme in the context of a campus network and professional connections in a major global media market. Students benefit from faculty who combine academic expertise with industry experience, access to practical facilities and tools used in media production and management, and career services that support internship and job placement efforts.

The programme's focus on applied projects and industry engagement is designed to help students build a professional portfolio and practical skills that are directly relevant to employers in the arts, entertainment and media sectors. Small cohort sizes and industry guest speakers further support mentorship and networking opportunities that are valuable for launching or advancing a career in the creative economy.

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Programme details are indicative and may change — always verify current information with the official university website before applying.