A three-year undergraduate degree focused on classical character performance and multi‑pipeline animation practice, suited to applicants who enjoy drawing, movement and cinematic storytelling. The programme blends traditional and digital techniques to build a professional portfolio and studio-ready skills.
Students work across multiple production pipelines and learn to make character‑led animation using both traditional and digital approaches. Specific areas and resources named by the course include:
Typical entry is via UCAS with a points range of 104–120. Flexible entry options are available and applicants without relevant qualifications can progress via the digital arts foundation year to develop core skills for the degree. The course is available through Clearing for the 2026 intake.
The course positions graduates for roles across animation and related screen sectors. The classical training aims to equip students for work animating characters for games, commercials, television and other screen formats, supported by a portfolio of practical projects and industry contacts.
While specific scholarships and fees are not listed on the programme page, students are normally advised to check the university's fees and finance information and contact admissions for details about funding, scholarships, bursaries and international support.
Shortlist scholarships and plan your application — free guidance from our advisors.