Buckinghamshire New University

20 Programs 3 Degree levels
Bachelor

BA (Hons) 3D Game Art

DegreeBachelor
FieldGraphic Design

A three-year full-time undergraduate degree focused on creating 3D assets, animation and game-ready workflows for interactive projects. Suited to applicants who want technical and artistic training in modelling, animation and game engines and who plan to build a professional portfolio for roles in game art, VFX or related creative industries.

What you'll study

Teaching begins with core 3D modelling and animation skills and progresses into more advanced techniques and game-engine integration. Key topics and resources explicitly referenced by the programme include:

  • Fundamentals of 3D modelling and animation, organic sculpting, hair and clothing.
  • Creation of characters, props and environments and exporting and setting up assets in game engines.
  • Introduction to interactivity and basic gameplay elements within engines such as Unreal Engine and Unity.
  • Use of industry software and hardware: Unreal Engine (verified Academic Partner), Unity, Maya, 3DS Max, Substance Suite, ZBrush, motion capture (Xsens) and Faceware face mocap, plus Scan 3XS workstations and Asus ProArt displays for final-year work.
  • Project work including industry-style briefs and creative projects designed to build an industry-ready portfolio and showreel.
  • Learning formats: workshops, lectures, seminars, demonstrations, group work, peer review, video feedback and short recorded lectures; assessment via practical coursework, presentations and reflective journals.

Entry requirements

A typical offer requires a UCAS tariff of 88-112 points (attainable through A levels, T levels, BTEC or Access to HE in a relevant subject). A minimum of two full A-levels (or equivalent) is required. Every application is considered individually; international English requirements and further detail are available via the university's international pages.

Career prospects

The course emphasises portfolio development, industry-standard workflows and employer connections to prepare graduates for junior roles in game art, animation, VFX and related creative roles. Students undertake industry-style projects and have opportunities to meet practitioners and alumni; the curriculum is intended to produce graduates ready for entry-level professional work and freelance or collaborative game projects.

Scholarships & funding angle

Prospective students should check the university's finance and scholarships pages for up-to-date information. The programme notes career support, enterprise software access and networking opportunities that can enhance employability; applicants may also explore general funding options, bursaries and clearing advice provided by the institution.

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Programme details are indicative and may change — always verify current information with the official university website before applying.