A three-year full-time undergraduate degree focused on creating 3D assets, animation and game-ready workflows for interactive projects. Suited to applicants who want technical and artistic training in modelling, animation and game engines and who plan to build a professional portfolio for roles in game art, VFX or related creative industries.
Teaching begins with core 3D modelling and animation skills and progresses into more advanced techniques and game-engine integration. Key topics and resources explicitly referenced by the programme include:
A typical offer requires a UCAS tariff of 88 - 112 points (attainable through A levels, T levels, BTEC or Access to HE in a relevant subject). A minimum of two full A-levels (or equivalent) is required. Every application is considered individually; international English requirements and further detail are available via the university's international pages.
The course emphasises portfolio development, industry-standard workflows and employer connections to prepare graduates for junior roles in game art, animation, VFX and related creative roles. Students undertake industry-style projects and have opportunities to meet practitioners and alumni; the curriculum is intended to produce graduates ready for entry-level professional work and freelance or collaborative game projects.
Prospective students should check the university's finance and scholarships pages for up-to-date information. The programme notes career support, enterprise software access and networking opportunities that can enhance employability; applicants may also explore general funding options, bursaries and clearing advice provided by the institution.
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